Post by Ishy on May 15, 2015 21:46:29 GMT
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Ghosts
[attr="class","i-content"]Ghosts are the remnants of a person who has passed. They are the ones unwilling to move on or simply don't know how to. Some are benign and wish to be left alone, only attacking when their territory has been invaded while others have a malicious intent to cause harm. Ghosts in Hallow Oaks are said to be the most social and friendly considering the Veil between worlds is at its thinnest there year round. Samhain, or All Hallows Eve, is the one time of year ghosts and humans can interact physically and can indulge in the pleasures of the mortal plane, such as eating, drinking, or physical interactions, but otherwise can only converse with living residents. Ghosts with unfinished business or those who are unwillingly kept there and have spent too long within the Veil run the risk of becoming a dangerous sub-type of Ghost that feeds on the emotions of the mortal plane and uses them to inflict harm on any who cross them. Poltergeists.
Ghosts have the ability to make themselves invisible or transparent as well as partially solid if needed. While ghosts can touch, grab, or push objects and people, humans cannot touch them and will simply go right through them if an attempt is made. If a ghost were to touch a human they would experience a cold spot followed by a temporary unsettled feeling, the same type of feeling one experiences when believing to be watched.
Ghosts have two forms: their glamored state, or the image of how they want to be perceived, and the second their true form, or the state in which they died. Only ghosts with control of their abilities can show themselves to humans in glamored state though if angered or severely weakened can revert back to their original state.
Though ghosts can traverse through out the entire town, all ghosts have a focal point for their hauntings and if injured, expelled from a particular location, or summoned will always come back to their original haunting place. Ghosts cannot travel far from the place of their death until they have realized they are dead.
Ghosts can be considered immortal, however, they are not impervious to harm. Iron and salt are the only ways to temporarily harm a spirit. Upon contact of both the ghost will be forced to dissipate for a short period of time. To be completely rid of a ghost one must either convince them to leave, help them with their unfinished business, exorcise them from an area, or salt and burn any remains of the physical body left behind. Blessings to homes or business can prevent a ghost from entering or lingering within a particular area.
[attr="class","sub"]Abilities
Ghosts have the ability to make themselves invisible or transparent as well as partially solid if needed. While ghosts can touch, grab, or push objects and people, humans cannot touch them and will simply go right through them if an attempt is made. If a ghost were to touch a human they would experience a cold spot followed by a temporary unsettled feeling, the same type of feeling one experiences when believing to be watched.
Ghosts have two forms: their glamored state, or the image of how they want to be perceived, and the second their true form, or the state in which they died. Only ghosts with control of their abilities can show themselves to humans in glamored state though if angered or severely weakened can revert back to their original state.
Though ghosts can traverse through out the entire town, all ghosts have a focal point for their hauntings and if injured, expelled from a particular location, or summoned will always come back to their original haunting place. Ghosts cannot travel far from the place of their death until they have realized they are dead.
[attr="class","sub"]Weaknesses
Ghosts can be considered immortal, however, they are not impervious to harm. Iron and salt are the only ways to temporarily harm a spirit. Upon contact of both the ghost will be forced to dissipate for a short period of time. To be completely rid of a ghost one must either convince them to leave, help them with their unfinished business, exorcise them from an area, or salt and burn any remains of the physical body left behind. Blessings to homes or business can prevent a ghost from entering or lingering within a particular area.